
Sadly, not every stage is capped off with a boss encounter, and some just end with a hard stop, but it’s never a problem because seconds later, you’re in a new stage raining hellfire onto every demon in your path. The levels are quick you’ll be running through guns blazing from the entrance to the exit. I never felt like areas were reused, but the theme of hellish red and various dark corridors made it seem like I had been playing one stage for a long time. Sadly, the stage design makes many early levels blend with little differentiation.
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I never felt like I went too far out of my way for a secret, and often, you are teased with a locked gate that you must figure out how to get past. However, these also might contain different encounters that you weren’t expecting.

Many times, they’ll lead to Ruins and other items that are used to purchase new weapons. It’s ultimately these secrets that kept me on my toes. While not every level was memorable, there’s always something to discover if you look around. Environments are brief but offer so much to discover for those with a bit of patience or a keen eye. But, instead, everything is turned up to 11, and players will find that inspiration is only the foundation of this over-the-top blood bath. With the main inspiration being games like DOOM and Star Wars Dark Forces, you’d think the developers would rely heavily on these gameplay elements to satisfy fans. Instead, you’re constantly moving forward in this adventure with the option to replay levels if only for a higher score or to find secrets and items. I suppose you can use the brief moments between stages to catch your breath, but the action rarely stops, and I believe that’s by design. The game shares bits of lore found throughout the campaign, but I don’t think anyone playing will care enough to pause the action to understand it. Their title, Prodeus, is a gory action fest that delivers an addictive shooting experience and doesn’t slow down for a second.
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When it comes to first-person shooters, classic DOOM brought the genre to a new age, but now it’s up to developers such as Bounding Box Software to take this blueprint and get it to a new era.

However, nostalgia sometimes can’t save these experiences from the lack of modern game design. We love returning to the past to enjoy game genres as we did growing up.
