
Day 11ĮZIC operant Mikhail Saratov appears at the inspector's window with invalid documentation. Lining these items up in the proper positions will reveal two names: Mikhail Saratov and Stepheni Graire. On the day after the inspector turns over the card to Corman, the EZIC messenger appears to give the inspector a decoder to use with Corman's cipher. If the inspector doesn't pass along the EZIC messenger's card to Corman Drex on Day 8, Corman will return on Day 9 and refuse to leave the window until the card has been handed over. Upon returning Corman's note, the inspector will receive a cipher. In return, Corman will give the inspector a note containing some information about EZIC, which must be read and quickly returned. The back of the card reads "Corman Drex." Watch out for Corman's name on a passport the character is randomly generated each playthrough. Days 8 - 10Īn EZIC messenger appears, gives the inspector a card, and leaves. To that end, I've assembled this walkthrough to help you navigate the EZIC portion of the Papers, Please story mode.

Because the game makes it almost impossible to know whom to trust, inexperienced players may encounter difficulties in understanding or executing EZIC tasks.

Regardless of the player's decision, EZIC plays a large role in the Papers, Please narrative. A player may choose whether to cooperate with the agent or not. Beginning on Day 8, the inspector encounters an agent of the mysterious Order of the EZIC Star.
